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Real Football 2013 Soccer Game: Mobile

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The newest edition of the free football simulation is back to score another win for the franchise with a whole new set of moves.

Take part in the most immersive free football simulation and show that you are the best on the pitch. Reinforce your team of champions by developing your club's facilities, hiring new staff members, dealing with sponsors and more.

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Reviewed

Ok, the title of ‘Real Football’ for what is essentially a virtual game on a mobile device is somewhat of a contradiction in terms; I mean, exactly how real can you make something which only exists as a series of electrical pulses and data inside a collection of silicon chips? I’m aware that FIFA has the monopoly on console-based footballing entertainment, casting an overwhelming shadow on the forlorn-looking Pro Evolution Soccer and putting other football simulations to shame, so what I’m sure most people would simply love to know is whether Real Football can do the game thing for mobile gaming as FIFA has managed to achieve for consoles. I immersed myself in the virtual world of Real Football 2013 for a considerable number of hours; let’s see how real the whole thing is, and how it fares as a general sports-based gaming experience. Continue Reading

Game Trailer

More Screenshots:

Real Football 2013 Game: game play Real Football 2013 Game: screenshot

Gameplay

I might as well get down to the meat of the whole thing, since I never like vegetables that much anyway. Upon opening the game, you are immediately immersed in what looks to be the complete football experience, beginning with your selection of club. From the very beginning, the choice of League and Team is more than ample. With selection from clubs like Newcastle, Man Red (I smell legal/copyright issues here), Norwich, Barcelona, Madrid, Valencia and a whole lot more from a multitude of leagues (Brazilian, Portuguese, Spanish, French; there’s two English and German leagues each for god’s sake!), the true sports fan won’t have much to criticise in terms of the choice being offered by the game, and so early on into the experience as well.

The one and only game mode that is present in the game is the fully-fledged career option in which you take control of your choice of club and spend most of your off-pitch time hovering over a piece of landscape which constitutes your entire football experience in a visual fashion. The experience goes further than most football games based on a mobile device dare to go, allowing you full control of your club both on and off the pitch. You are even in charge of building various structures such as hospitals in which you can heal your players and even a spa which can prevent your player from actually becoming injured in the first place.

In Control

One of the main drawbacks of the many football simulations I have played in the past do not come from their aesthetics (which unless they are extremely dire, don’t really matter all that much on the mobile platform) but from the control system on which the gameplay is based. Real Football 2013’s system is an on-screen joystick with ‘pass’ , ‘sprint’ and ‘shoot’ buttons, and various dribbling and feint skills available which are not shown on the screen but covered in the tips that appear when the game is loading. Tackling can be performed while you are not in possession of the ball, as well as being able to apply pressure to the nearest player to force an error from him, resulting in him relinquishing the ball to you.

Real Football 2013 Game: simple controls

Simple controls, but I’ll be damned if I’ll ever describe them as responsive

 Initially, I found the control system very easy to use. Playing over long periods of time, however, makes you realise that when you aren’t in possession of the ball, much of the control is taken from you, since you are put in control of the player that is simply nearest to the ball, making it very difficult to choose the player you wish to control without becoming extremely frustrated. The control system definitely has potential, but it simply lacks in responsiveness and doesn’t quite deliver the goods.

Oh, you mean actual money?

Making it possible to fund your selection of players, building projects and the hurrying-the-hell-up of various things like healing your players and other such off-pitch functions is the currency system of the game. Sadly, I smelled the stink of ‘Freemium’ the moment I entered the game and my sense weren’t incorrect on the matter. Sure, you can use coins which are accumulated during gameplay in order to purchase things. Sadly, these coins don’t get you very far, and anywhere they do manage to get you, they do so very, very slowly.

Upgrading any of your structures costs money, and your only two options if you don’t have enough is to take lots of your own time earning more, or buying more in-game money with your actual money (which probably took you some time to make; this game is nothing if it isn’t greedy). The note-form of money in the game is harder to come by, and is unfortunately the stuff that gets most things done, so if you want the full experience, you’re going to have to part with some of the numbers from your credit/debit card. Want things done? Money. Want more things? Money. Want things done faster? Cha-ching, you guessed it: prepare your wallet for an invasion! If the ‘Freemium’ system was a real person, it would have ZERO friends on Facebook.

Real Football 2013 Game: parting with actual money

Oh, it’s free this time? How generous. Parting with actual money for functional advantages in the game is standard procedure here

Not Even a Friendly?

It is somewhat of a disappointing limitation that you are unable to simply go ahead and dive into a friendly match at your leisure; a feature that would be sure to entice some of the players out there that are less willing to invest their time (and actual money; we’ll come to that in a short while) into the game. Instead, you are thrown into career mode, with the only way to learn being to read the hints during the loading screen and cutting your teeth on the pitch during actual matches. No matter that you aren’t familiar with the feel of the game, says Real Football 2013; apparently, the game is too self assuming for that, and I won’t lie, this made me angry.

Summation

In terms of the general experience, Game Loft's Real Football 2013 attempts to deliver the entire footballing experience to fans out there, and in general it succeeds, but only to a certain extent. The gameplay mechanics themselves are about as good as they can be within the limits of the platform, and the game even includes the unnecessary walk-ons from the players to a background of excitable fans; not a requirement in a game, but these features can serve to add to the realism of the experience.  Ok, so the game tries to go further than most mobile games will dare to go, but in reality, many other titles of limited scope manage to actually go further than this game in terms of the entertainment value. Good for a laugh, but when it comes to parting with actual cash for the experience, I’ll gladly decline.

Quantitative reflection of the game's qualitative worth: 60/100

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We have also written an article on what we would like to see added and improved in Real Football 2014, why not join in the disscussion with us?

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