Just a few gentle recommendations and ideas about features that would go down well in the sequel
Eagerness and Anticipation
One thing I’ve noticed about football as a neutral spectator without allegiances or bias is that football is really all about anticipation. Anticipation for the next match to arrive on the weekend. Anticipation of the final whistle when your team is 1-0 up with only 15 seconds of injury time to go and the opposing team is making a last-ditch attempt at scoring. Anticipation of the announcement of next year’s extortionate season ticket price. For gamers, one of the most intense forms of anticipation is that felt when waiting for a sequel.
Football Manager 2013 Handheld is of course a fantastic management title with more features, tweaks, and improvements on its predecessor, but many have played this game to death by now. As the final quarter of the approaches, it’s time to start looking ahead in an anticipatory fashion at next year’s inevitable release from Sega. Football Manager 2014 Handheld surely isn’t that far away from being on our mobile devices, so what improvements and inclusions are we likely to see in this long-awaited management title? Below is a short list of ideas about these prospective improvements. Continue Reading
Player Pictures All Round
As it stands, only licensed players have their pictures present in the game, no matter how shocking or far from photogenic they may be. Players in the Premier League do not have photos present, and though these issues may be difficult for Sega to resolve, it’s a matter of consistency, which is the thing that is at stake here. It is a little disheartening to be met with a lack of authentic player photos considering this is a paid-for app from one of the most well-known and highly-respected developers in the world. Can we have player photos? Pretty Please?
The inevitable moaning about price is upon us, but can you really blame me? At $6.99/£4.99, aren’t we paying a little too much for this handheld game? I know it’s a game that is well-developed and has tonnes of content, but as a further insult, the in-app purchases are pretty darned expensive as well. Perhaps it is time to cut the prices a little and make them a little more like the regular app price, even if those wishing to pay for premium features and buy their way to success (aka cheaters) have to bear the brunt of the price shuffle.
While the return of challenge mode (or should we say the persistent presence of) is a welcome feature of Football Manager 2013 Handheld, it appears that only one of these challenges is new, with the rest being simply recycled from the last game. It wouldn’t hurt Sega to focus a little more on these challenges and bring us a few fresh ones since these form an important part of the game, particularly for people that don’t wish to spend hours investing their time into a team and instead want to face the pressure-filled scenarios of challenge mode, only to be disappointed that on the most part, they’ve played them all before. We want more challenges, but also new ones as well.
The graphics of Football Manager Handheld 2013 Handheld are by no means bad, but it seems that year after year, there is little improvement in a visual sense, particularly when it comes to the 2D representations of match play as the matches unfold on the screen. The flashing and the general look of it all makes the game feel a little dated, and while no one is expecting anything like Pro Evolution Soccer or FIFA viewed from above, Sega would do well to address these graphics issues in the sequel.